Tom Clancy’s Ghost Recon – Future Soldier: The Game’s First Dev Diary Focuses on Animation and Cover
The first developer’s diary for Ghost Recon – Future Soldier has now gone live. The events of the game occur in the near future when Russia has gone to war. In the game, a group of soldiers known as the Ghosts will go to places such as Norway, Asia and the Middle East. Of course, the soldiers are there on one mission or the other, and not for leisure. There is no time for leisure in the action-packed game.
In the title’s first offering from the “Inside Recon” developer’s diary series, the developers focus on discussing the animation and cover features of the game. Motion capture techniques have also been discussed. You can see in the video that a lot of the gameplay involves the character running from cover to cover. Cover plays a major role in the game. Anyway, this is how real soldiers fight, using stealth more than shooting power. Soldiers need to assess the situation before running from their cover to fight. Future Soldier is, after all, a strategy game. However, covers can get destroyed if the enemies keep shooting at them. So, the player cannot really stick to just one cover and have to get moving. The Ghosts can creep slowly towards their enemies and then suddenly go for the kill, whether by shooting at the right time when at the right angle, or slitting the enemy’s throat. The video also discusses how motion capture has been used to ensure that the animation is realistic. You can see from the gameplay clips that the developers have been successful with the game’s animation. The Ghosts are able to gracefully and easily move from one cover to the other.
The first developer diary in the series shows mostly third person shooter gameplay. The point of view shifts to first person shooter for just a few seconds. This reflects how it is with the actual game, which uses more of the third person POV.






