The Witcher 2: Dev Diary Focuses on Story’s Non-Linear Take
A new dev diary video has been released for The Witcher 2 – Assassins of Kings. The trailer has been given the long title of ‘The most complex and non-linear story ever told on Xbox 360.’ Developers from CD Projekt discuss The Witcher 2’s story in the video diary. The story is an interesting focus on the development of the game because it is non-linear.
CD Projekt explains that the players do not get judged based on whether the results of their choices are either inherently good or completely evil. They are just given those choices. In fact, all behavior within the game are not judged and given a mark of being either side of the morality spectrum. Choices within the game do not affect others,This is what Jan Batkowicz, who serves as the story writer of CD Projekt, pretty much said. In the game where choices and results are neither good nor bad and in effect not at all judged based on morality, the protagonist just reacts to what the world presents to him. Without morality as a qualifier, the game becomes freer. The player does not worry too much about his or her choices in terms of morality but possibly in terms of strategy. He or she cannot help but think of what the results may be like. So, he or she makes a decision based on what he or she has predicted. CD Projekt has announced the game as an Xbox 360 title. The complete game will come with all PC DLC and even new console content.
The Witcher 2 – Assassins of Kings will be an Xbox 360 release on the 17th of April 2012 internationally. You may want to check out the game’s announcement trailer to give yourself a bit of a review. You may also want to check out the developer’s diary. A dev diary usually reveals a lot beyond what we will end up seeing during gameplay anyway.