Driver – San Francisco: Trailer Really Packs In the Drama and Action
Looking at the launch trailer for Driver: San Francisco, one is reminded that the gap between cinematic trailers or movies and video games is close to truly evaporating. This trailer has it all. Let’s go through the checklist, shall we? Drama-filled premise/tension filled dramatic intro? Check. Vehicles going airborne? Check. Explosions? Check. Police car chases? Check. Sirens blaring? Check. Blockades? Check. Dramatic music? Check. Now that’s one amazing checklist. It’s a great piece of marketing. There is a very cinematic feel to Driver: San Francisco from the game play video as I have seen it in the past months. It reintroduces a lot of excitement of the previous two Driver title releases from several years back.
In a very real sense, Driver: San Francisco marks the return back to what put this franchise on the map – a focus on excitement and focus on action and tension. While other racing games have focused on realism for realism’s sake, Driver: San Francisco gets the ultimate question that many racing games are either oblivious to or just ignoring, namely, “Now that your cars and racing feel are realistic, now what?”
This is a very crucial question to ask because there is only so far as you can go with a racing game. So the terrain is realistic. Check. The physics mechanics is realistic. Check. The car selections and the look and feel of the car is realistic. Check. Now what? Driver: San Francisco adds that missing element that many racing games have been avoiding or ignoring – fantasy. People love explosions. People love car chases. People love action with cars. It is not just a question of just getting to the finish line first. There’s gotta be more to it than that.





