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Aug 04, 2011 - 11:29 am

Tomb Raider 9: Quick Time events role in latest title downplayed

The impressive E3 demonstration for Tomb Raider wowed a lot of people. What’s not to like about the grittier, darker, and more realistic reboot of the Lara Croft franchise and her new look?  However, a few Tomb Raider fans were concerned that the game would rely a tad too heavily on quick-time events and scripted events.

 

Screenshot from Tomb Raider 9 (Credit: Publisher)

Screenshot from Tomb Raider 9 (Credit: Publisher)

Noah Hughes, Tomb Raider 9′s creative director has gone on the record to disabuse us of these notions. Although Tomb Raider 9 will “leverage” quick time events, they are not the “primary tool” of developer Crystal Dynamics in fleshing out the storyline. “One of the things which is absolutely important to us is to deliver an intense and cinematic experience. At very specific times, we feel we can do that best – while still delivering challenging gameplay – in a quick-time type event,” said Hughes. In essence, this element is aimed at enhancing the player’s overall experience of the storyline through added emotional intensity made possible through quick time events. However, he puts this device in its proper place in Tomb Raider 9. “Having said that, it really isn’t the primary tool we use to deliver drama in the game,” said Hughes.

“The idea of camera during normal gameplay experiences, and the animation systems and the audio and the big events in the world, these are all things that will deliver emotional impact in a different way.” The E3 video for Tomb Raider 9 packed a lot of emotional intensity and it definitely drew quite a bit of attention to this veteran franchise. Hughes statements above go a long way in putting the right balance between quick time events and the game’s other attractions.

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