The Last of Us: Audio Lead Guns for Ultimate Impact
Music can affect the mood of most forms of entertainment. In fact, you just hear music and there are certain feelings that get evoked from you. Naughty Dog’s The Last of Us is a game that its developers reveal to be focused on the story. Music can highlight what is going on in the story even when there isn’t a lot of dialogue. The background music can take you wherever the developers and storytellers wanted to take you.
Naughty Dog is also interested in making use of both intensity and subtlety. This values that the developer promotes are present in both the story and the gameplay. So it does not really want to have to spell things out for you but still it also wants you to get what the story is all about. Obviously, the solution here would be music. Phil Kovatz is the guy behind tone created by the game’s audio. He is, after all, The Last of Us’ audio lead. While it is obvious that music can immerse the players into the world of the game, Phil wants to do something more than that. He also wants the players to be aware of their enemies through sound. You actually get to know the presence of a certain enemy because of sound.
Phil Kovatz is pretty experienced at what he does. He was worked on the audio for other video games, such as Flow and God of War 3. So, he is prepared to lead the audio team with the use of new technologies in sound propagation. He wants the music and the rest of the audio from The Last of Us to create a considerable impact. As the lead, he has also been scouring for musical talents who could match the tone the game is going for. He has thought of Gustavo Santaolalla, who composed music for several film soundtracks. It would be a great partnership.





