Skullgirls: Video trailer shows off hand drawn animation
The upcoming 2D fighter Skullgirls grew out of the hard work and experience of Mike “Mike Z” Zaimont, a veteran Street Fighter tournaments competitor and Alex Ahad, a character designer with refreshingly quirky sensibilities. Put these two together, add a lot of fighting game passion, and the hard work of the team at Reverge Labs and you get Skullgirls.
How do I begin to describe this game? Let’s see, E3 only let us get a peek at three of the characters but one has perennial bad hair days (Filia), another looks like she came straight out of 1930′s cartoonland (Peacock) and the third has a head with giant arms (Cerebella). My initial reaction was of a grown up, very quirky, and more lethal version of the Powerpuff Girls.
In the trailer, each character has around 1400 frames of hand drawn animation. Hand drawn, imagine that! Talk about passion for your craft. The series has all the sensibilities of a cartoon fighting game, and that’s exactly its appeal. It is a niche game. Unlike much of the slick 3D modeling of standard game fare now, Skullgirls brings some retro spice and old fashioned passionate character development to the table.
In terms of gameplay, it also brings some enhancements that should make this fighting game distinct from other fighting titles. For one, the game system prevents infinite combos – if you are able to block a high attack you automatically will block the low attack. This makes the game more accessible to all skill levels while aiming to be a long term tournament grade fighting game.






