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Nov 06, 2011 - 10:29 am

Deus Ex – Human Revolution: Eidos Montreal Takes Responsibility for Choice

Eidos Montreal wants to clarify its role in Deus Ex – Human Revolution. The inconsistencies of the difficulty were enough to get some players frustrated over them. One of the complaints was that the battles emphasized action gameplay instead of stealth skills, which were required by most of the other portions of the game. But Eidos Montreal does not want to put the blamed on Grip Entertainment, a small outsourcing company that took charge of the boss battles.

According to Revolution producer David Anfossi, “The problem was not the supplier, it was what we did with them.” Anfossi further stated that the team could no longer work with the boss fights because there were already too much to be done given the limited time. So, Eidos Montreal worked with Grip, which is an eternal supplier. All of the design comes from Eidos Montreal.

Lawrence Barrett from Deus Ex - Human Revolution (Credit: Square Enix)

Lawrence Barrett from Deus Ex - Human Revolution (Credit: Square Enix)

“We knew that it would be a weakness for the game that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.”Anfossi even went on the call the game development process as a “nightmare” but that he was happy enough with the results. He said that the team is proud of the two years the team devoted on developing aspects such as hacking, stealth, combat and more. “It’s well done, I think,” he said.

You may want to check out The Missing Link, which is a DLC for Deus Ex – Human Revolution. The expansion offers a new boss fight done in-house.

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