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Jul 14, 2011 - 11:44 am

Star Wars – The Old Republic: Sony’s reasons for Galaxies server shutdown

Most products have a product life cycle. This is the range of years that mark a product’s usefulness and vitality. While this concept is very easy to understand if you’re dealing with tangible items like washing mashines or even cars, this concept doesn’t really apply to software uniformly and definitely has issues of applicability when used on online applications – online games in particular. Sony Online Entertainment couldn’t use the product line excuse for the closure of Star Wars Galaxies. While it did have expiring licenses for the game, these could have been renegotiated. Who would want to kill off a revenue stream, right? No, the real reason is the impending commercial debut of Star Wars – The Old Republic. That’s quite a bit of pressure.

Screenshot of Star Wars - The Old Republic (Credit: LucasArts)

Screenshot of Star Wars - The Old Republic (Credit: LucasArts)

From a business perspective, Sony Online Entertainment’s decision to yield to an impending Star Wars – The Old Republic release makes a lot of sense. Much of the current user base for Galaxies will probably migrate over to Star Wars – The Old Republic. Moreover, it costs money to keep Galaxies running. There is just way too much uncertainty determining if the people who decide to hang on will pay enough subscriber fees to cover operating costs. Then there’s the problem of licenses. While Sony can renegotiate the licenses, they are not guaranteed they will get the terms they want. Overall, this was the right decision.

 

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Comments

  • TheRavenLord

    I doubt it is that simple. The development of SW:TOR is not a startling revelation that was announced this year and hit Sony as a cold shower. The fact is: Sony has seriously mishandled SWG: two less-than-successful game updates (that taught the industry why it is unwise to change basic game mechanics) and the lack of expansion packs since Mustafar. The conversion to a quest-centered conventional MMORPG from a sand-box type experience was a bumpy ride (I still remember how they failed to cover the entire levelling path from lvl 1 to 90 with a sufficient number of quests). Ever since player numbers have dwindled, there was a server merger that halved the number of active shards – I guess their attempt to attribute the closing of this game to the release of SW:TOR is just a face-saving gesture: they must be happy to have an excuse to bury the remains of this game without having to admit that the game was unprofitable.

    • maurice

      yea first of all sony listen to those money hungry guys not the players.and realy who want to play for 4-5 year to be able to become a jedi,those who want to make a mmo would know people want to have fun playing a game ,last thing they need is another job trying to get, the good stuff to be able to have fun, and try to keep the classes balance,don’t think they are but make sur they are realy, cause the player will know