Hitman 5 – Absolution: Take Control of Agent 47
Hitman Absolution game director Tore Blystad was interviewed and he had so many things to say about the title, as well as the whole franchise and Agent 47 as a character. He also went on to discuss the difficulty settings of the game and just how the cinematics and the player interactivity were balanced in Absolution.
The beginning of the interview video clip only shows Blystad talking about Absolution and all its aspects. Later on, he continues talking but with some video clips from the game itself. So, the video clip manages to combine a behind the scenes look at the game with a preview of the gameplay shots. In short, the video clip is a rather economical and effective way of promoting if you are patient enough to listen to Blystad talk about the merits of the game’s design. It is interesting for Blystad to talk about Agent 47 as a methodical character. The character design matches this description. We see a poker-faced Agent 47 going about his business. He does his job efficiently but without any hint of expression. He has this fixed semi-serious face, all tight and indecipherable.
Because Agent 47 is a methodical and unreadable man, the player can take over in the game. The main character becomes a puppet under the hands of the player. After all, according to Blystad, Hitman – Absolution is a player-friendly game. The results of the game depend on where the players take it. Isn’t that just the perfect arrangement? You can play boss all you want while Agent 47 takes your order just like a good, methodical agent does.
Of course, it is undeniable that the cinematics of the game is awesome. You have seen sample shots of Absolution and you can be assured that you will be enjoying a visually-appealing game.