Darksiders 2: Is the Wii U version the best version of this title?
Colin Bronstead, the technical director of Vigil Games’ Darksiders 2 spoke with Game Informer regarding the process of getting ready for an E3 appearance and the dynamics of interacting with Nintendo to develop a title for the Wii U. It took a small team of only 3 people to get a playable demo together for E3. However, much of this is credited to working from assets already built on other HD gaming consoles. Bronstead said that the difference between working among the 3 consoles and working with the Wii U boils down to finding answers. “When you work on something for the Xbox  or Playstation 3, every problem has been solved and you just need to go search on the news groups or email support, and we were literally finding things as we worked on this and telling Nintendo about them.”
Bronstead and crew are pioneers for a new console platform so there are very few existing answers to whatever issues they come across. To complicate things, since the questions are new, Nintendo didn’t often have answers for them so the Darksiders 2 crew would have to find the solutions themselves. The Vigil crew thought this was “kind of cool”. They are pioneers in a new frontier of game development. Overall, according to David Adams of Vigil, Nintendo has been “really supportive.” They furnished dev kits promptly and gave the Darksiders 2 development team access to the dev site. “They may not always have the answer to our question but they do their best to answer it,” said Adams. According to the Vigil team, although Wii U has some quirks, they think it will be easier to develop on than the PS3 and is probably on the same level of development ease as the 360.