Bioshock – Infinite: Talking About Move Support is like Talking about Music
Sometimes watching game creators talk about their games’ features is similar to listening to proud parents discussing their children. There is a deep-seated love and concern there. That’s why a recent interview with Bioshock Infinite developer Irrational Games’ Ken Levine sounded definitely along the lines of a proud parent showing off his kid’s accomplishments.
To say that the Bioshock series is Levine’s creation would be an understatement. It goes deeper than that, the game contains his passion and his iconoclastic views. It contains his attempts at creating the future of gaming now. With such strong emotional bonds, it is easy to be at a loss for words when describing certain features. And that is exactly what happens when Levine is approached regarding how Bioshock Infinite would be supporting PS Move. It goes beyond words-the proof is in the pudding. Or, in the case of this upcoming FPS title, it is in the doing. Levine’s talked about Move integration since E3 2011 but hasn’t given much details on how it will work. He said that talking about Move for Bioshock Infinite mirrors the difficulty of talking about music.
Personally, I am inclined to believe him. Why? His armful of game awards should buy him some slack. Be that as it may, Levine appears to be putting the same level of intensity and passion into Move integration as he has done with the game itself. If you thought Bioshock Infinite opens new portals into imagination, don’t be surprised if it pulls off something as fantastic in terms of the game’s control system-making you forget you’re playing with a controller.