Ghost Recon – Future Soldier: Game Looks to Change the Stop and Shoot Genre
The Ubisoft-developed strategic stealth shooter, Tom Clancy’s Ghost Recon – Future Soldier brings three key elements to the gaming table which might not only translate to a great gaming experience but may also push the genre one or two steps forward. The game’s beta will start on April 19 so this is a great opportunity to quickly review what this upcoming tactical game brings to the table.
The first impressive feature this third-person action tactics game has is that it gives the player the impression that each kill has to be worked for. Quite a breath of fresh air if you ask me. In this age of gunning and running and autoscoping, the idea of having to study the game map, actually think through the steps to a kill, and factor in angles, cover, and other issues make for a great mix of a thinking game and a shooting game. The end result is you feel that you’ve earned each kill. Another awesome point of distinction for Ghost Recon – Future Soldier is one pacing. Unlike stealth action games that are slow and methodical, units here are fast and efficient. Your scouts can quickly slip behind enemy lines and take care of business-without your enemy even knowing.
There’s a breathless excitement and pulse pounding intensity that comes with the speed and crucial tactics you have to implement along the way. This puts the onus on efficient teamwork since things move so quickly, disorganization may end up getting your team killed. Finally, another awesome point of differentiation for this title is that all the modes depend on some objective. This is a great break from many online multiplayer action games where you feel you’re doing the Running of the Bulls in Pamplona but with bullets whizzing by. It’s all about objectives, tactics, pacing, and forcing team members to work together. What’s not to like? We sure are excited about the beta stage for this title.
