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Apr 28, 2012 - 8:31 am

Crysis 3: Crytek Explains the Aliens in next Installment

Crytek has this thing about inhuman opponents. In Far Cry, Crytek put mutants in for players to empty their bullet magazines on. While that is all fine and good, many fps gamers want more human opponents instead of the standard non-human shooting targets.

Apparently, the fan memo did not reach Crytek since the game development outfit has gone on to  crank out Crysis 1 and 2 stocked with non-human aliens as the target of players’ trigger fingers. Guess what? Crytek will feature aliens in the latest installment to the Crysis fps series, Crysis 3. What gives? According to Rasmus Højengaard of Crytek development, Crytek does not want to walk away from placing aliens in Crysis. He explained that the role of the aliens and their placement in the storyline of Crysis 3 has been “defined more clearly.” This definition extends to how they function as a group, what they are doing in the game world, and their communications. Højengaard says these provide the necessary context for the aliens and why players should shoot at them. He says that this context is what makes the game interesting.

Screenshot from Crysis 3 (Credit: CryTek)

Screenshot from Crysis 3 (Credit: CryTek)

Højengaard did not clearly say whether players will be spending more of their blasting away at aliens or human enemies in Crytek’s upcoming fps. He did, however, confirm that both types of enemies will figure quite heavily in the upcoming game. The game, like Crysis 2, will be set in New York. This time, New York has a dome which seals it off. It will also have jungles. The game also has released a trailer recently.

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