Harry Potter And The Deathly Hallows – Part 2: Spellcasting Basics
Here are some Basic Tips on the spells for Harry Potter and the Deathly Hallows Part 2
This is the first offensive spell you get. It can be shot out rapidly but its effectiveness declines over time. It also has a cool down period. It isn’t very powerful and it isn’t very accurate. It is most used often for blowing up explosive barrels.
This spell is used to counteract enemies’ protego spells. This spell leaves such enemies vulnerable. It does have a stun ability but is not an especially effective spell for causing damage.
This spell has a higher firing rate than Stupefy. It also packs more damage and is more accurate. Its cool down period is the same as stupefy’s.
This is a projectile spell that explodes upon contact with the target. It also damages nearby units. However, if you miss, this spell has no effect. This is a powerful spell and is quite accurate – it even arcs so you can still hit partially covered enemies. It has a cool down feature.
This is a very potent and highly accurate spell. You can see it at differing ranges. It knocks out enemies with one or two shots. Its pinpoint accuracy is its strongest draw. It has a very low firing rate though. Many players use this spell in conjunction with confringo to get out of many tough battles.
This homing projectile spell is extremely accurate. Its only inaccurate against teleports. It deals out a huge amount of damage but its low firing rate doesn’t qualify it as a viable primary spell. You should definitely use it though when you get the chance and lean back on higher firing rate spells while it is reloading. Great for use against bosses.
This defensive spell creates a shield in front of the caster. However, it can only sustain little damage before breaking apart. The good news is that you can quickly cast another one. While it is used mostly for defensive purposes, this spell can cause quite a bit of damage when cast at close range. Of course, its close range damage feature is to be used only as a last resort – getting too close to enemies can be quite fatal.
This is a spell that is available only to Harry. It lets him teleport to short distances. This spell is good for avoiding attacks, escaping close range assailants, or moving between covers.